The Memory Machine

VR experience
2015
Diploma project
Project overview

The Memory Machine was part of my Masters thesis Honest Mistakes: Exploring imperfections in digital design.

Download thesis (144 pages) here

It was the result of exploring 3D scanning and their aesthetics, as well as looking at technological trends to try to predict what the world might look like in ten years. In hindsight, I really wasn't too far off. Below you will find the original text that acccompanied the installation in 2015.

My contributions

The Memory Machine was conceptualized, designed and developed by myself.

Original 2015 description

The installation is a prototype of a Virtual Memory Browser (VMB) - A future oriented design concept which unites 3D image capturing with virtual reality - both of which are technologies expected to be integrated into our smartphones within a few years time - just look at Google's Project Tango and the Samsung Gear VR. VMBs are the next logical step for image sharing, and is closer to being science fact than science fiction.

The Memory Machine is intended to give users a taste of what it may be like to use a VMB. The prototype is procedurally generated, so every user will have a unique experience. The installation also features a procedurally generated soundtrack, designed by Willas Rød, which reflects what memories the user is currently viewing.

The memories themselves are comprised of glitchy photogrammetric 3D-scans from the mobile app 123D Catch, and the user can navigate around them using light head movements. The result is a meditative and emotionally engaging journey through real memories.

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