Expology
2016
Client: Færder National Park Centre
At the very edge of the ocean lies Verdens Ende - The world's end. It is the location of Færder National Park's new visitors centre. Expology designed the permanent exhibition inside. At the heart of the exhibition is an interactive marine installation, where visitors can engage with a dynamic virtual ecosystem.
Kinect sensors track multiple visitors, allowing them to engage with the huge 270 degree panoramic screen. We also designed tablet software where visitors can learn more about the sights in the installation.
My Role
Lead designer and concept developer. I was responsible for translating the relevant educational content into an engaging and visceral experience - from the first concept sketches, to tablet UX-design, to final in-engine tweaking, working closely with a talented team of developers and hardware experts.
2015
The Memory Machine is part of my Masters thesis Honest Mistakes.
Download and experience The Memory Machine for yourself here.
The installation is a prototype of a Virtual Memory Browser (VMB) - A future oriented design concept which unites 3D image capturing with virtual reality - both of which are technologies expected to be integrated into our smartphones within a few years time - just look at Google's Project Tango and the Samsung Gear VR. VMBs are the next logical step for image sharing, and is closer to being science fact than science fiction.
The Memory Machine is intended to give users a taste of what it may be like to use a VMB. The prototype is procedurally generated, so every user will have a unique experience. The installation also features a procedurally generated soundtrack, designed by Willas Rød, which reflects what memories the user is currently viewing.
The memories themselves are comprised of glitchy photogrammetric 3D-scans from the mobile app 123D Catch, and the user can navigate around them using light head movements. The result is a meditative and emotionally engaging journey through real memories.
The installation was nominated in two categories at the AHO Works Diploma exhibition: Innovation, and Form and Expression
2014
An installation that oozes paint based on the mood of the city. A procedurally generated three-dimensional painting.
Monolitt uses sentiment analysis to dispense oozing paint based on the mood of tweets in the local area. Like the rings of a tree, the paint becomes a historical map of social media activity.
Made in collaboration with Eirik Haugen Murvold. Music is by Willas Rød. Extra camera work by Liam Cornish Teal.
Featured on the Discovery Channel, The Creators Project, Wired, The Verge and more.
2014
Hundreds of unprotected webcams. Live. Uncensored. In your hands.
Three projection mapped screens. One IR-flashlight to reveal live leaked webcams from around the globe.
Omina Vigil deals with the inherent voyeurism of our modern society. With the advent of social media, we have become information junkies and thrive on looking into the trivial matters of others, much to our own dismay.
The installation features hundreds of live webcameras that have been left unprotected by their owners, intentionally or not. This raises questions about privacy issues and internet security and forces spectators to face their inner voyeur.
The installation was featured on Prosthetic Knowledge.
Made in collaboration with Anders Dannevig
Sound and music designed by Willas Rød
Camerawork by Liam Cornish Teal
I love drawing.
Being able to quickly visualise and iterate is something I take great pride in. Using a wide array of tools, from traditional to digital and 3D, I am able to produce everything from quick sketches to client-ready renderings and finished illustrations.
Expology
2017
Client: The Norwegian Bar Association
An engaging role playing experience aimed at teens. Rett eller Galt (Right or Wrong) puts players in the shoes of attorneys, judges, witnesses, defendants and victims, letting them play out an entire trial right in their classroom.
Rett eller Galt takes the form of a responsive web app, allowing players to use a wide range of devices.
My Role
Lead designer. UX-design, visual profile work and illustration.
2015
A cinematic exploration of broken 3D-scans. A digital dream of fading memories.
Set to Andrew Lloyd Webber's haunting Pie Jesu, In Memoriam explores the aesthetics of lo-fi photogrammetric 3D-scans, all captured using Autodesk's 123D Catch on an iPhone 5s. Part of my Masters thesis Honest Mistakes.
Music remixed by Willas Rød.
2014
A light installation designed for the Elvelangs light festival in Oslo. It featured hundreds of jars of UV-activated liquids in various colours. When visitors swung over them, they illuminated with an almost other-worldly quality to them.
In collaboration with Eirik Haugen Murvold, Runar Dahlsengen and Anders Dannevig
2015
A material exploration into Google's neural network image recognition algorithms. Allowing a machine to dream up images of spider scorpions and rainbow jellyfish, mostly on its own.
Sound design by Willas Rød
2015
Honest Mistakes was my Masters thesis in Interaction Design at the Oslo School of Architecture and Design.
By actively pursuing digital imperfections and flaws through open exploration, the goal was to come up with novel expressions and see how they may be used to enhance an experience. These explorations carved a path through Glitch Art, 3D-Printing, and 3D-Scanning.
The result - inspired by current technological trends - is a speculative, future-oriented prototype dubbed The Memory Machine. It allows users to explore a virtual world populated by the designer’s personal memories. The memories are built up of broken and bent 3D-scans which, instead of being disruptive elements, add emotional value to the experience.
The entire thesis (140 pages) may be downloaded here.
2013
Personal photography project.
2015
An experimental look into what 3D-printing and 3D-scanning really look like. Dolly was scanned and subsequently printed through five generations. With every new generation, she would fall apart just a little more. The grain of the technologies become more and more apparent with every sheep.
The piece may be seen as a pragmatic exploration of emerging technologies, or as a more poetic statement on living in a digital society.
2014
This is the result of a small workshop to see what kind of fun experiences we could create using an inline pump, an Arduino microcontroller, and a 3D-printer.
Made in collaboration with Eirik Haugen Murvold.
Soundtrack by Willas Rød.
2013
As children we're all quite active artists. But something happens during our young teens: We stop drawing. This is what inspired INK
INK is a videogame and digital product designed to inspire youngsters to pick up their pencils and draw. It gamifies the creative process by making drawings come to life in real-time, channeling a passion for videogames into a creative output.
Besides designing the interactive and physical parts of the experience, I also designed all the necessary branding materials, resulting in a consistent profile across all the facets of the experience.