After winning the Norwegian Gameplay Championships, TERROR SQUID was converted into the first Norwegian arcade machine title, with a custom built machine at Tilt, Oslo. With funds from the Norwegian Film Institute it was further refined and released as a standalone title on Steam and Nintendo Switch.
As lead designer and creative director, I was responsible not only for the design of the game itself and its ruleset, but also its visual design, as well as lore and marketing materials.
As the only designer on the team I produced most of the 2D and 3D assets, animations and even recorded all the voice lines.
Think fast and strategically as you weave through a bullet hell of your own making. Easy to learn and hard to master, TERROR SQUID is an arcade experience unlike any other.
Create your own bullet hell
Conduct your symphony of destruction. Dodge tantalising bullet patterns of your own design. Survive for long enough to release a primordial blast of dark energy, detonating your projectiles in gloriously satisfying chain reactions. Perfect your strategy to squeeze every precious second out of each run.
A vectorised nightmare
Unique vector graphics and a thumping soundtrack combine to deliver a deliciously terrifying arcade experience. Feel the dopamine rushing through your veins and give in to the assimilation.
Terrorise the leaderboards
Reign havoc upon your friends' highscores. Rise to the top of the gene pool. Ascend.
The flesh is weak
Cast aside your puny human shell and give in to the darkness. Become Terror.
There is no hope
There is only TERROR SQUID